NVIDIA PhysX News Roundup
NVIDIA PhysX News Roundup
SEGA licenses PhysX for global studios and more major titles announce PhysX adoption
SEGA Licenses NVIDIA PhysX
“Sega has been using PhysX technology for several years, but this new agreement enables our studios to take advantage of the full portfolio of cross-platform PhysX engines,” said Takashi Shoji, Department Manager, Consumer Software R & D Support Dept., Consumer R&D Division, SEGA Corporation. “APEX was an important factor in our decision because it enables us to create high quality physics content in an easier and more productive manner.”
“NVIDIA PhysX technology really allows us to do things in the game that we couldn’t do before,” said Bo Andersson, CEO at GRIN. “By working with NVIDIA and the PhysX teams very closely, we were able to make the Terminator Salvation game environments look and react as realistically as they do in the film. Gamers are going to be in for a real treat.”
For more information on Terminator Salvation, visit www.terminatorsalvationthegame.com.
“The extensive capabilities that NVIDIA PhysX and APEX technologies provide to developers is colossal,” said Jim Deal, President at Airtight Games. “For example, the new APEX turbulence module that NVIDIA recently introduced allows us to have infinite artistic freedom in the way the game looks, plays, and feels..”
For more information on Dark Void, please visit: www.darkvoidgame.com.
Darkest of Days
For more information on Darkest of Days, please visit www.darkestofdays.com.
For more information on U-Wars, please visit: www.uwar-game.com.
About NVIDIA PhysX
Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact, and capabilities of NVIDIA APEX and NVIDIA PhysX technologies; and the impact of physics on video games; are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; adoption of the CPU for parallel processing; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-K for the fiscal period ended January 25, 2009. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
Copyright © 2009 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, PhysX, GeForce, Quadro, Tesla, and CUDA, are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All other company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
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