NVIDIA Rolls Out GeForce GTX 465 GPU, Bringing Fermi Technology to Lower Price Points
Latest Consumer GPU ‘Does DX11 Right’ with Multiple Tessellation Engines, PhysX, 3D Vision and Blu-ray 3D Support
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FOR IMMEDIATE RELEASE:
COMPUTEX—Taipei—May 31, 2010— NVIDIA today rolled out its newest entry to the Fermi lineup of consumer graphics processing units (GPUs), the GeForce® GTX 465, bringing a new level of DirectX11 performance to the sub-$299 USD price segment.
Showcased as part of the NVIDIA 3D Revolution press event held today in Taipei, the GeForce GTX 465 is now available from the world’s leading add-in card partners, system builders and OEMs.
Part of the GTX 400 series of consumer GPUs – which are designed from the ground up to deliver overwhelming tessellation performance—the GTX 465 features 11-times more tessellation engines than the closest competitive product. Tessellation allows game developers to take advantage of the ability of the GeForce GTX 400 series GPUs to increase the geometric complexity of scenes and characters so that they can deliver far more vivid gaming environments.
The GTX 465 also provides support for NVIDIA 3D Vision technology, the industry’s only complete 3D stereoscopic solution for the new category of 3D PCs. This enables gamers to play the latest cutting-edge titles at full HD, 1080p resolutions, completely in 3D.
“PC gamers who upgrade to GeForce GTX 465 will get great frame rates on the DX9 and DX10 games that are predominant today,” said Drew Henry, general manager of GeForce GPUs at NVIDIA. “They’ll also be ready for the next generation of DirectX 11 games of tomorrow. It does DX11 right, and no competing architecture can match it.”
In addition to DX11, the GeForce GTX 465 GPUs also support enhanced gaming features found only on NVIDIA GPUs:
The GeForce GTX 465 is available starting today with an estimated retail price of $279 from leading add-in-card companies including ASUS, EVGA, Galaxy, MSI, Palit, PNY, Zotac and others.
Supersonic Sled: Strap in, hold on, and get ready to experience DX11, GPU physics, and more!
Design Garage: Create a beauty-shot to remember with interactive ray tracing, the first time possible on a consumer-grade GPU!
Water demo: Look at how developers can create realistic water through DX11 tessellation!
Hair demo: See realistic, lifelike hair enabled only by GPU tessellation!
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