| The World's First GPU August 31, 1999 marked the introduction of the graphics processing unit (GPU) for the PC industry—the NVIDIA GeForce 256. The technical definition of a GPU is "a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second." With transform, lighting, setup, and rendering on a single GPU, the GeForce 256 delivers 15M polygons/second and 480M pixels/second of performance. Truly revolutionary, its unique 256-bit rendering engine enabled an order of magnitude increase in visual complexity, and helped to set the stage for the future of realism in graphics. |
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Graphics Core: Memory Interface: Triangles per Second: Pixels Per Second: Memory: |
256-bit 128-bit 15 Million 480 Million Up to 128MB | |
Graphics Processing Unit (GPU) | |
| The GPU represents a significant breakthrough in realism. It literally transforms the way you interact with your PC. It accomplishes this by completely offloading all graphics acceleration from the CPU. | |
| Transform and Lighting (T&L) | |
| Transform and Lighting (T&L) are two very mathematically intense processes. Combined, T&L radically enhance photo-realism to create worlds that come alive on your screen. NVIDIA GPUs use separate T&L engines so that each can run at maximum efficiency. | |
| Cube Environment Mapping | |
| Cube environment mapping is a technique that enables developers to produce stunning real-time accurate reflections and specular lighting effects so you can immerse yourself in rich 3D scenes. | |