| SANTA CLARA, CA—DECEMBER 18, 2008—NVIDIA® Corporation today announced that THQ Inc., a leading worldwide developer and publisher of interactive entertainment software, has selected NVIDIA PhysX™ technology for use by its studios worldwide
|
| SANTA CLARA, CA—DECEMBER 18, 2008—Users with notebooks equipped with NVIDIA® graphics processing units (GPUs) now have the added flexibility of downloading upgradeable graphics drivers directly from NVIDIA.com so they can immediately take advantage of new features, improved application compatibility, and performance optimizations.
|
| SANTA CLARA, CA—DECEMBER 17, 2008—Once thought of as a technology used only for computer games, NVIDIA® GeForce® graphics processing units (GPUs) with CUDA™ technology are now being used for the serious business of scientific computation.
|
| SANTA CLARA, CA—DECEMBER 17, 2008—NVIDIA® is poised to energize the PC market by transforming Atom PCs into a premium experience found today in higher priced laptops and desktops.
|
| SANTA CLARA, CA—DECEMBER 9, 2008—NVIDIA Corporation today announced that 2K Games, a publishing label of Take-Two Interactive Software, Inc., has selected NVIDIA® PhysX™ technology for use by 2K Games’ studios worldwide.
|
| SIGGRAPH ASIA 2008—SINGAPORE—DECEMBER 9 2008—NVIDIA Corporation today announced its full support for the newly released OpenCL 1.0 specification from the Khronos Group. OpenCL (Open Computing Language) is a new compute API that allows developers to harness the massive parallel computing power of the GPU.
|
| SANTA CLARA, CA—DECEMBER 8, 2008—NVIDIA® Corporation today announced that Electronic Arts Inc. (NASDAQ: ERTS) has licensed NVIDIA PhysX technology as a development platform which will be available for EA’s studios worldwide.
|
| SANTA CLARA, CA—NOVEMBER 20, 2008—In the award-winning videogame Mirror’s Edge™, DICE, an Electronic Arts Inc.
|
| SC08—AUSTIN, TX and SEATTLE, WA —NOVEMBER 19, 2008—NVIDIA Corporation (Nasdaq: NVDA) and Cray (Nasdaq GM: CRAY) today announced the availability of NVIDIA Tesla C1060 GPU Computing processors in the new Cray CX1 line of supercomputers.
|
| SC08—AUSTIN, TX—NOVEMBER 19, 2008—Bull, a leading supplier of high performance computing (HPC) technologies, is partnering with NVIDIA to provide the Tesla™ S1070 GPU Computing System as the accelerator option for their HPC solutions.
|
| SC08—AUSTIN, TX—NOVEMBER 18 2008— Today, scientific research is carried out on supercomputing clusters, a shared resource that consumes hundreds of kilowatts of power and costs millions of dollars to build and maintain.
|
| SC08—AUSTIN, TX—NOVEMBER 17, 2008—The Tokyo Institute of Technology (Tokyo Tech) today announced a collaboration with NVIDIA to use NVIDIA® Tesla™ GPUs to boost the computational horsepower of its TSUBAME supercomputer.
|
| SEG 2008—LAS VEGAS, NV—NOVEMBER 12, 2008 — Geophysicists in the oil and gas industry are seeking more accurate images of what lies beneath the earth.
|
| SANTA CLARA, CA – NOVEMBER 11, 2008 – Professionals searching for oil, diagnosing illness or styling the next high-performance luxury vehicle all have one thing in common, the need for advanced visual computing solutions.
|
| LOS ANGELES, CA (WINHEC 2008)—NOVEMBER 5, 2008—Attendees of the annual Windows Hardware Engineering Conference (WinHEC), held in Los Angeles this week, will have the opportunity to experience the visual enhancements coming in Windows 7 in part due to the close collaboration between Microsoft and NVIDIA.
|
| SANTA CLARA, CA—OCTOBER 29, 2008— Houston-based SeismicCity announced today that it is using NVIDIA® Tesla™ S1070 1U systems for Reverse Time Migration (RTM) – one of the most advanced seismic imaging techniques ever used by the oil and gas industry.
|
| SANTA CLARA, CA—OCTOBER 28, 2008—NVIDIA (Nasdaq: NVDA) will host a conference call to discuss its financial results for the third quarter of its fiscal year 2009 on Thursday, November 6, 2008 at 2:00 PM Pacific Time.
|
| SANTA CLARA, CA—OCTOBER 22, 2008—Notebook gamers now have two new machines from ASUS armed with enough GPU firepower to play the latest generation of PC games.
|
| SANTA CLARA, CA—OCTOBER 20, 2008—NVIDIA’s engineering team was given a challenge: deliver a desktop GPU which integrates full system I/O and discrete-level performance in one-half the size of previous integrated graphics solutions.
|
| SANTA CLARA, CA—OCTOBER 16, 2008—NVIDIA Corporation (Nasdaq: NVDA) today announced that the San Francisco Office of the Antitrust Division of the U.S. Department of Justice (DOJ) has formally notified NVIDIA that the DOJ investigation into potential antitrust violations related to graphics processing units and cards has been closed.
|
| SANTA CLARA, CA—OCTOBER 16, 2008—NVIDIA today introduced its new accelerator for Adobe® Creative Suite® 4 software, the NVIDIA® Quadro® CX.
|
| SANTA CLARA, CA—OCTOBER 15, 2008—Demand for better visual computing performance continues to grow as more and more applications tap the massively parallel processing power of the graphics processing unit (GPU) for more than just graphics.
|
| SANTA CLARA, CA—SEPTEMBER 30, 2008—Four applications have been selected as the winners of the NVIDIA CUDA Challenge, launched to find Europe’s most innovative graphics processing unit (GPU) programmers.
|
| SANTA CLARA, CA—SEPTEMBER 24, 2008—NVIDIA today announced that Adobe will natively support its graphics processing units (GPUs) in their newly announced Adobe® Creative Suite® 4.
|
| SANTA CLARA, CA—SEPTEMBER 18, 2008—Graphics is more than just fast frame rates. And with the introduction of CUDA, a parallel computing language based on C that allows developers to use the power of NVIDIA GeForce GPUs in ways never before possible, graphics have become more immersive and storytelling more unique.
|
| SANTA CLARA, CA—SEPTEMBER 17, 2008—Trading in over-the-counter financial derivatives is a high-risk, high-pressure venture. SciComp, an Austin, Texas-based company, has a high-tech derivatives software solution to shorten the development time and accelerate the performance of Monte Carlo pricing models.
|
| SANTA CLARA, CA—SEPTEMBER 10, 2008—Browsing the Internet on a mobile device will take a leap forward with today's announcement that NVIDIA Corporation (Nasdaq: NVDA) and Opera Software (OSE: OPERA) are collaborating to bring the full desktop Web-browsing experience, including support for JavaScript, accelerated vector graphics, and video content, to smartphones and mobile Internet devices.
|
| SANTA CLARA, CA—AUGUST 25, 2008—NVIDIA Corporation today announced that Gearbox Software will incorporate support for NVIDIA PhysX™ technology in its upcoming game titles Borderlands, Aliens: Colonial Marines, and Brothers in Arms: Hell’s Highway to enhance the games’ visual immersive environments.
|
| SANTA CLARA, CA—AUGUST 19, 2008— NVIDIA Corporation and Emergent Game Technologies have expanded their relationship resulting in NVIDIA PhysX™ technology being directly integrated into all upcoming versions of the Emergent Gamebryo™ game development platform.
|
| SANTA CLARA, CA—AUGUST 18, 2008— Often underappreciated by those who only casually play games, fast and accurate physical models and calculations are a key to a game’s playability and realism.
|
| SANTA CLARA, CA—AUGUST 13, 2008—From tracking calls to the emergency services and studying carbon dioxide levels to keeping track of pesticide use, the applications of geographic information systems (GIS) are growing rapidly.
|
| SIGGRAPH 2008—LOS ANGELES, CA—August 12, 2008— Demand for better graphics performance and programmability within the professional notebook market continues to increase as animators, designers and engineers work with larger 3D models, datasets and images.
|
| SIGGRAPH 2008—LOS ANGELES, CA—August 12, 2008—3D models and datasets have become too large for the standard desktop workstation to handle.
|
| SANTA CLARA, CA—AUGUST 12, 2008— Gamers would agree that they would love to see the worlds in their favorite games depicted as realistically as possible.
|
| SANTA CLARA, CA—August 12, 2008—Consumers want blazing fast performance—whether blasting their way through the latest game or being socially responsible and sharing their PC’s processing power to help find cures for diseases.
|
| SANTA CLARA, CA—AUGUST 11, 2008— NVIDIA today provided details on the exciting keynote sessions lined up for the NVISION® 08 conference. Taking place on August 25-27, 2008 in San Jose, California, NVISION 08 is a three-day mega-event for professionals and enthusiasts who are passionate about visual computing.
|
| SANTA CLARA, CA—AUGUST 11, 2008—CAPCOM Co., Ltd., GRIN Entertainment, and NVIDIA® Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, today jointly announced that CAPCOM’s upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX™ technology to enhance the game’s debris, smoke, dust, and weapon effects.
|
| SANTA CLARA, CA—JULY 29, 2008— NVIDIA® Corporation, the world leader in visual computing technologies, today announced the immediate availability of three new desktop GeForce® 9 Series graphics processing units (GPUs) that bring support for NVIDIA PhysX™ technology and CUDA™ general-purpose parallel computing to mainstream PC computing markets.
|
| SANTA CLARA, CA—JULY 29, 2008—NVIDIA Corporation has unveiled a new era of notebook PC gaming, featuring advanced rendering and physics effects that will transform gaming beyond what consumers know today.
|
| SANTA CLARA, CA—JULY 28, 2008—Stanford University’s distributed computing program Folding@home has become a major force in researching cures to life-threatening diseases such as cancer, cystic fibrosis, and Parkinson’s disease by combining the computing horsepower of millions of processors to simulate protein folding.
|
| SANTA CLARA, CA—JULY 24, 2008—NVIDIA today announced the key sponsors for NVISION® 08, the premier event for visual computing professionals and enthusiasts.
|
| SANTA CLARA, CALIF.—JULY 17, 2008—NVIDIA Corporation, the world leader in visual computing technologies, today announced the Emerging Companies Summit, a two-day conference on August 26-27, 2008 in San Jose, California, aimed squarely at entrepreneurs, venture capitalists, and investment bankers who are focused on learning more about the visual computing industry.
|
| SANTA CLARA, CA—JULY 17, 2008—Today’s top video games use complex programming and rendering techniques that can take months to create and tune in order to get the image quality and silky-smooth frame rates that gamers demand.
|
| SANTA CLARA—JULY 14, 2008—PC enthusiasts, manufacturers, and developers around the world have a lot to be excited about today with NVIDIA Corporation’s announcement that it will be bringing the power and performance of its SLI® multi-GPU technology to Intel’s upcoming line of Bloomfield CPUs.
|
| SANTA CLARA, CA—JULY 10, 2008—NVIDIA today announced that NVISION® 08 attendees are in for a special experience: an exclusive screening of “Fly Me to the Moon,” a brand-new digital 3D animated feature that will open in August in the U.S.
|
| SANTA CLARA, CA—JULY 2, 2008—NVIDIA Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, today provided a business update for its second quarter ending July 27, 2008.
|
| SANTA CLARA, CA & URBANA, IL—JULY 01, 2008—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual computing technologies, and the University of Illinois at Urbana-Champaign (UIUC) today announced that UIUC has been named as the world’s first CUDA Center of Excellence.
|
| SANTA CLARA, CA and SEOUL, KOREA—JUNE 16, 2008—NVIDIA Corporation, the world leader in visual computing technologies and the inventor of the GPU, today announced that the Korea Institute of Science and Technology Information (KISTI) Supercomputing Center has selected NVIDIA Quadro® FX 5600 graphics cards to power the visual computing performance in its 146-computing node, high-definition visualization system.
|
| DRESDEN, GERMANY—JUNE 17, 2008—From video encoding to oil and gas exploration and from medical imaging to scientific research, thousands of CUDA developers in the high performance computing (HPC) community are leveraging a revolutionary GPU computing platform that was announced just one year ago. With over 60,000 downloads of the C-compiler to date, the combination of CUDA™ and Tesla® technologies have been the foundation for industry changing applications, making it the most rapidly adopted GPU computing technology platform in the HPC community.
|
| SANTA CLARA, CA—JUNE 16, 2008—Imagine instead of taking over five hours to convert a video for your iPod, it only takes 35 minutes . Imagine using your PC to simulate protein folding to help find a cure for debilitating diseases.
|
| COMPUTEX 2008, TAIPEI—JUNE 3, 2008—As the global demand for better visual experiences makes its way into the notebook market, NVIDIA Corporation continues to address that demand with the introduction of a new line-up of notebook GPUs, the NVIDIA® GeForce® 9M Series of graphics processors, and a new graphics innovation, NVIDIA Hybrid SLI® technology.
|
| SANTA CLARA, CA—JUNE 2, 2008—Today, NVIDIA Corporation (Nasdaq: NVDA) introduced the Tegra family of processors, the world’s first single-chip computer capable of the rich high definition and internet experiences we’ve come to expect from our PCs, but on small pocket type devices.
|
| SANTA CLARA, CA — MAY 06, 2008— PC users love the visual realism that high-performance graphics processors give their PCs, but would rather do without the noise and power consumption typical of modern entertainment and gaming PCs. Starting today, however, they can have the best of both worlds, thanks to the new NVIDIA® platforms based on the company’s Hybrid SLI® technology.
|
| SANTA CLARA, CA and ADELAIDE, AUSTRALIA ─APRIL 29, 2008─NVIDIA and CGSociety today announced the winners of the latest NVArt digital art challenge, the second in a series of worldwide art competitions.
|
| SANTA CLARA, CA—APRIL 1ST, 2008—NVIDIA today announced NVISION 08, a three-day mega-event created specifically for the millions of professionals and enthusiasts who are passionate about visual computing.
|
| SANTA CLARA, CA—FEBRUARY 29, 2008 – NVIDIA Corporation (Nasdaq: NVDA), the world leader in visual computing technologies and the inventor of the GPU, today announced that the Enthusiast System Architecture (ESA) communications protocol has now officially been adopted by the USB Implementers Forum (USB-IF), paving the way for widespread industry adoption.
|
| SANTA CLARA, CA—FEBURARY 21, 2008—NVIDIA Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, today introduced the NVIDIA Quadro® FX 3600M professional GPU for notebook and laptop workstations.
|
| SANTA CLARA, CA—FEBRUARY 21, 2008—NVIDIA® Corporation, the world leader in visual computing technologies, has unveiled the first graphics processing unit (GPU) in its next-generation GeForce® 9 Series that may offer the largest single-generation performance jump in the company’s history.
|
| SANTA CLARA, CA — FEBRUARY 5, 2008 — NVIDIA (Nasdaq: NVDA), the world leader in visual computing technologies and the inventor of the GPU, today announced that it has signed a definitive agreement to acquire AGEIA Technologies, Inc., the industry leader in gaming physics technology.
|
| SANTA CLARA, CA and ADELAIDE, AUSTRALIA─FEBRUARY 4, 2008─NVIDIA (Nasdaq: NVDA) and CGSociety today announced the winners of the NVArt digital art challenge, the first in a series of worldwide competitions to be held during 2008.
|
| SANTA CLARA, CA – JANUARY 9, 2008 – NVIDIA (Nasdaq: NVDA), the world leader in visual computing technologies, once again takes the lead in improving productivity for computer-aided design (CAD) and digital content creators with the announcement of the NVIDIA Quadro® FX 3700, a high-end graphics board capable of delivering a performance increase of up to 2X as compared to the previous generation of product.
|
| CONSUMER ELECTRONICS SHOW—LAS VEGAS, NV—JANUARY 7, 2008—NVIDIA (Nasdaq: NVDA), the world leader in visual computing technologies, today announced the industry’s first hybrid technology for PC platforms—Hybrid SLI™—that addresses two critical issues: increasing graphics performance and reducing power consumption.
|
|