
To create the blockbuster movie Spider-Man 3, Sony Pictures Imageworks had to adapt their in-house digital dailies system to provide 2K resolution, tear-free, stutter-free, color-accurate, and real-time playback of movie files for review and shot approval during daily "Sweatbox" sessions. Sweatbox—Imageworks' proprietary dailies system—is essential to the directorial and creative process behind Spider-Man 3 and other Imageworks' films.

NVIDIA Quadro solutions were also used in Imageworks' render farm, allowing artists working on Spider-Man 3 to submit Maya Playblast and other hardware renders to the render queue without tying up their local workstation resources. This enabled the artists to continue working at full speed while the images were being rendered. The precision that NVIDIA GPUs provide has allowed Imageworks to accelerate and optimize their production pipeline, workflow enhancements that were necessary to create this amazing film.

Bill Villarreal, Vice President of Technology at Imageworks, stated: "When we are in the final stretch of delivering a big show like Spider-Man 3, we have to depend on the high quality and exceptional performance of every aspect of our production pipeline. This is especially true for our hardware systems. From artists' workstations to our high-resolution playback systems, NVIDIA graphics are prevalent throughout our facility and have consistently provided us with the quality, performance, and support we need to deliver the incredible imagery Imageworks is known for, to audiences around the world."
For more information, visit: http://spiderman3.sonypictures.com
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