Advanced Rendering

NVIDIA Iray
Rendering your Reality
Rendering your Reality
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NVIDIA Iray for Rhino

NVIDIA® Iray® for Rhino is a plugin rendering solution for designers using McNeel Rhinoceros® to quickly produce physically based, photorealistic visualisations. Iray is integrated into Rhino, rendering directly within its viewports to give you continual, realistic feedback as you craft your model’s form, materials, and lighting. Iray’s physically based capability predicts the behavior of real-world materials and lights, giving you accurate results with minimum setup or specialised knowledge. The NVIDIA vMaterials Library is supported as well as material exchange capabilities with other MDL compatible applications.

 

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Iray for Rhino features

 
VR SNAPSHOTS
  • A new VR lens now available for a quick VR Snapshot creation using the Iray Spherical Camera
 
RENDERING
 

  • Physically based path-trace rendering within Rhino's perspective viewport provides accurate preview of final results while adjusting scenes
  • Progressive rendering provides interactive feedback during scene edits
  • Optimized sampling for accurate caustics

  • Simultaneous render element generation with negligible speed impact
  • Fast Depth of Field for smooth interactive adjustments
  • Backplate Images supported independent of lighting

 
LIGHTING
 

  • Interactive updates (in Iray Perspective View) upon adjusting light parameters and position
  • Image based lighting for fast, convincing environments
  • New Iray light object that can switch between spot, point, area, etc.

  • Real-world units of lighting attributes for accurate simulation
  • Lighting from emissive materials & geometry
  • Physical sun and sky system
  • Add additional light sources without cost of speed

 
MATERIALS
 

  • Interactive updates (in Iray Perspective View) upon adjusting scene materials
  • Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL)
  • Up to 16 layers per material for substantial flexibility
  • Extensive material flexibility, including subsurface scattering, thin film, gem, etc.
  • Layered material workflow, with multiple windows showing cooperating layers
  • MDL material saving for building custom, shareable libraries

  • MDL import and export for sharing materials between different Iray applications or MDL compliant renderers (e.g., mental ray)
  • Supports native Rhino multiple UV mapping
  • Includes numerous procedurals and the ability to add custom MDL procedurals (always GPU accelerated)
  • Extensive verified material library to confidently represent real-world results
  • Enhance material details with displacement mapping support

 
WORKFLOW
 

  • Continual feedback with progressive rendering of final results after scene adjustments
  • Interactive tone mapping for quickly achieving desired exposure and white balance
  • Support for Rhino's native animation capabilities
  • Rhino command line support

  • Iray Server support for efficient, scalable offline rendering
  • Interactive Iray Server support for streaming from an external machine
  • Quadro VCA and DGX-1 support for remote interactive rendering with linear scalability

 
 
 
 
 
 
 
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