Advanced Rendering

NVIDIA Iray
Rendering your Reality
Rendering your Reality
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Iray for 3ds Max

NVIDIA® Iray® for 3ds Max is a plug-in rendering solution for both lighting simulation and creating stunning imagery. Unleash the full power of Iray interactivity and scalability with this easy-to-use renderer. Intuitively design with photorealistic results to maximize your productivity throughout the scene development process. Effortlessly create or modify physically based lights and materials with workflow tools directly integrated into 3ds Max. All materials and lights—including the free to use NVIDIA vMaterials Library—are built with the NVIDIA Material Definition Language, so they can be shared with other MDL-compatible products.

 

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NVIDIA Iray

 

Get a tour of the new 3ds Max plug-in to see how easy it is to create or modify physically based lights and materials to craft stunning visualizations.

 

Iray for 3ds Max Features

VR SNAPSHOTS
 
  • A new lens for quick VR snapshot creation using the NVIDIA Iray spherical camera
  • Simultaneous left eye and right eye interactive rendering in 3ds Max ActiveShade
  • Combine both eyes into one image organized left/right and above/below
  • Interactively adjust eye separation and focal distance parameters
 
RENDERING
 

  • Realistic Rendering with support for video backplates
  • Optimize rendering memory with additional texture compression tools
  • Utilizes all supported GPUs and CPUs within the machine, with user control of resources
  • Physically based path-trace rendering within 3ds Max's ActiveShade window provides accurate preview of final results while adjusting scenes
  • Super-fast Iray Interactive ray tracing within 3ds Max's ActiveShade window provides immediate feedback on object transforms and lighting edits
  • Optimized sampling for accurate caustics and highly indirect lighting
  • Motion Blur using 3ds Max camera multi-pass

  • Simultaneous render element generation with negligible speed impact
  • Custom Light Path Expressions for tremendous flexibility in post production editing
  • Depth of Field quickly responds upon adjustment (using 3ds Max camera multi-pass)
  • Matte shadow and reflection support for compositing flexibility
  • Backplate Images supported independent of lighting
  • Lighting simulation mode to evaluate the Lux/Foot-candles at any visible point
  • Noise Reduction by enabling Firefly Filter
  • Scalable distributed rendering with Iray Server
  • NVIDIA Quadro® VCA support for remote interactive rendering

 
LIGHTING
 

  • Light your scene with animated IBLs to create stunning timelapse sequences
  • Quickly adjust lighting parameters with the Iray+ Light Lister
  • Interactive updates (in ActiveShade) upon adjusting light parameters and position
  • Image based lighting for fast, convincing environments
  • Supports 3ds Max standard and photometric lights

  • New Iray photometric light type, IES profile support
  • Real-world units of lighting attributes for accurate simulation
  • Lighting from emissive (self illuminated) materials & geometry
  • No slow down from adding additional light sources
  • Complete lighting analysis mode at any visible point

 
MATERIALS
 

  • Enhance material details with displacement mapping support
  • Fine tune details with support for 3ds Max Bitmap Output Parameters
  • Interactive updates (in ActiveShade) upon adjusting scene materials
  • Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL)
  • Up to 16 layers per material for substantial flexibility
  • Extensive material flexibility, including subsurface scattering, thin film, gem, etc.
  • Work directly within 3ds Max material editing interfaces such as the Compact and Slate editors
  • MDL material saving for building custom, shareable material libraries

  • MDL import and export for sharing materials between different Iray applications or MDL compliant renderers (e.g., mental ray)
  • Supports up to 4 UV mapping channels per material layer
  • Conversion of native Arch & Design materials and mental ray photometrics lights and enviornments
  • Supports native 3ds Max Maps and custom MDL procedurals (always GPU accelerated)
  • Material measurements from supported devices
  • Complex layering parameters including Decals, Coating, and Surface
  • Extensive verified material library to confidently represent real-world results

 
WORKFLOW
 

  • Iray Menu Bar for quick access to commonly used features
  • Continual feedback with progressive rendering of final results after scene adjustments
  • Effortless switching between fast ray tracing and accurate path tracing
  • Interactive tone mapping for quickly achieving desired exposure, white balance, and contrast adjustments
  • Full animation support of all material and light parameters
  • MaxScript scripting support
  • Iray Server support for efficient, scalable offline rendering

  • Interactive Iray Server support for streaming from an external machine
  • Quadro VCA support for remote interactive rendering with linear scalability
  • Easy conversion of scenes created with mental ray materials and lights
  • Review your designs throughout the seasons with the Procedural Sun and Sky System and Lighting Analysis tools
  • Quickly set up scenes for rendering stereo panoramas to experience in VR head mounted displays
  • Immediate feedback on object transforms, lighting edits, and material creations in ActiveShade