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NVIDIA Corporation to Acquire Hybrid Graphics

 
 

Product PR:

Luciano Alibrandi
Director of Product PR EMEA
Tel: +33 1 55 63 84 92
lalibrandi@nvidia.com

FOR IMMEDIATE RELEASE

NVIDIA Corporation to Acquire Hybrid Graphics

Technology Leaders in Handheld Graphics Silicon and Software Join Forces to Enable Compelling 3D for All Segments of Mobile Devices

GAME DEVELOPERS CONFERENCE—SAN JOSE, CA—MARCH 22, 2006—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, today announced that it has signed a definitive agreement to acquire Hybrid Graphics Ltd., the leading developer of embedded 2D and 3D graphics software for handheld devices. This acquisition will enable the customers of both companies to deploy compelling graphics solutions for the entire worldwide handheld market.

Under the terms of the agreement, which is subject to the satisfaction of customary closing conditions, Hybrid Graphics will become a subsidiary of NVIDIA Corporation and will continue to market and sell its products under the Hybrid name. Hybrid Graphics will maintain full support for its existing customer base, while continuing to invest in growing its engineering department as well as driving new business opportunities. No further terms of the acquisition were disclosed.

“Since its inception, Hybrid has successfully delivered graphics solutions to hundreds of millions of handheld devices. We provide innovative graphics technology and we make it work in the real world, in real devices,” said Mikael Honkavaara, CEO of Hybrid Graphics. “Joining with NVIDIA will enable Hybrid to both accelerate its growth and continue to play a key role in defining, developing and shipping pervasive graphics solutions for the handheld industry.”

Founded in 1994 and based in Finland, Hybrid Graphics is a highly respected software company at the forefront of developing and licensing graphics technology solutions for handheld consumer devices. Hybrid’s customers are key players in the mobile industry including Nokia, Ericsson, Philips, Samsung, and Symbian whose total reach is well over 50% of the existing handheld market.

Jen-Hsun Huang, president and chief executive officer, NVIDIA, stated: “Over the next decade, billions of handheld devices will be sold and for many, they are likely to become their most important computing device. These powerful and multi-function handheld devices will require rich graphics. By combining with the recognised leader in handheld graphics software, we are positioned to accelerate the adoption of graphics by offering the handheld industry a range of solutions from software to IP to GPUs.”

For more information on NVIDIA and Hybrid Graphics, visit www.nvidia.in and www.hybrid.fi

About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 2,000 people worldwide. For more information, visit the Company’s Web site at www.nvidia.in.

Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.

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