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NVIDIA Appoints Industry Pioneer Neil Trevett as Vice President of Content Development

 
 

NVIDIA Corporation:

Andrew Humber
European PR Manager
NVIDIA Ltd
ahumber@nvidia.com

Product PR:

Luciano Alibrandi
Director of Product PR EMEA
Tel: +33 1 55 63 84 92
lalibrandi@nvidia.com

FOR IMMEDIATE RELEASE

NVIDIA Appoints Industry Pioneer Neil Trevett as Vice President of Content Development

BANGALORE, INDIA JULY 6, 2005 NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media processors, today announced the addition of Neil Trevett as vice president of content development.

In this role, Mr. Trevett will spearhead the Company's efforts to enable the development of content from independent software developers that will work seamlessly with the latest NVIDIA® graphics technology in embedded platforms. Mr. Trevett's content development team will focus on platforms including, but not limited to, mobile phones, medical imaging devices, game consoles, and onboard navigation systems.

"The growth of rich graphic content in embedded applications drove the decision to strengthen our focus on software developers who specialise in those markets," stated Dan Vivoli, senior vice president of marketing at NVIDIA. "NVIDIA intends to create an embedded content development ecosystem that combines the power of open standards with compelling development tools and superior developer support. Mr. Trevett's long record of leadership in industry standards groups makes him a familiar, trusted face for the 3D graphics developer community, and a perfect fit for this key position in our management team."

Mr. Trevett has spent 20 years in the 3D graphics industry. In 1985, Mr. Trevett joined benchMark Technologies as Head of Graphics Systems. benchMark later became DuPont Pixel and eventually evolved into the independently owned 3Dlabs, Inc. Mr. Trevett held the position of Senior Vice President of 3Dlabs from 1994 to 2005. During that time, Mr. Trevett was at the forefront of the silicon revolution bringing interactive 3D to the PC, and he holds several important patents in the area of graphics technology.

For the past seven years, Mr. Trevett has also served as President of the Web3D Consortium, a group of industry-leading companies dedicated to creating open standards for communicating real-time 3D on the Internet.

In 2001, Mr. Trevett was elected President of the Khronos Group and created and currently chairs the OpenGL ES working group to define small footprint versions of OpenGL to bring advanced 3D graphics to a broad range of embedded devices, including mobile phones. Mr. Trevett holds a first-class joint B.Sc. Electronic Engineering and Computer Science degree in the UK.

About NVIDIA
NVIDIA Corporation is a worldwide leader in graphics and digital media processors. The Company’s products enhance the end-user experience on consumer and professional computing devices. NVIDIA graphics processing units (GPUs), media and communications processors (MCPs), and wireless media processors (WMPs) have broad market reach and are incorporated into a variety of platforms, including consumer and enterprise PCs, notebooks, workstations, PDAs, mobile phones, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 2,000 people worldwide. For more information, visit the Company’s Web site at www.nvidia.in.

Certain statements in this press release including, but not limited to, statements as to our relationships with customers and partners in the film industry and the features, benefits, performance and capability of the NVIDIA Quadro FX are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, delays in ramping new products into production, adoption of other technologies or products by those in the film industry, manufacturing defects, incompatibility of technologies, reliance on third-party manufacturers, the impact of competitive products and pricing alternatives, n changes in the film industry standards, our dependence on third-party developers and other risks detailed from time to time in the NVIDIA reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended October 24, 2004. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.

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Copyright © 2005 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

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